XR Streaming · Enterprise

The streaming platform for industrial XR

Hololight streams XR applications securely and in native quality to any device. Only encrypted pixels are transmitted — never data or applications themselves. For automotive, machinery and plant engineering, defense, shipbuilding and aerospace. GoPrime Solutions is your partner for consulting, rollout and infrastructure setup in the DACH region.

What XR delivers in the enterprise market

Faster decisions, lower costs, higher quality in your company's critical processes.

The benefits at a glance

  • Faster design decisions — Teams review complex 3D models together in real time, in a true-to-scale XR space, without extensive on-site hardware.
  • Save on travel costs and prototypes — Design reviews and alignment meetings happen together in virtual space, with no travel or physical prototypes.
  • Catch errors early — Make digital twins and CAD data visible in XR. Collisions, assembly errors and planning gaps show up before they become expensive in production.
  • Deploy training apps centrally — Host your own training and onboarding applications and roll them out to employees, with central control over users, sessions and access rights.
  • Deliver digital work instructions — Host existing XR applications for step-by-step instructions and stream them to technicians' devices, hands-free and in their field of view.
  • Enterprise-grade security — Rendering runs on the server; only encrypted pixels are transmitted. Data and applications never reach the end device — CAD data and design details stay on your infrastructure.

Why Hololight's XR streaming technology

Performance

Rendering runs on your own high-performance server infrastructure instead of on the XR headset. Optimized for NVIDIA GPUs and compatible with GPU hardware from all vendors. The most complex 3D scenes run smoothly on any supported device.

Data Security

CAD data, IP and design details never leave your infrastructure. Only encrypted pixels are transmitted, in native quality — never data or applications themselves.

Cross-Platform

One application runs on all supported XR devices, including Apple Vision Pro, HoloLens 2, Meta Quest 2/3/Pro, PICO 4 Ultra and the HTC Vive line. No vendor lock-in.

Scalability

From a single session to hundreds of concurrent users, the platform scales on-premise, in the cloud or air-gapped, depending on your security requirements.

Enterprise-Ready

Central administration with simple user management, session management and app management, deployable on-premise or in the cloud, for integration into your existing IT environment.

How XR streaming works

Your data and applications always stay on your infrastructure. Only images — the streamed pixel stream — reach the end device.

Server & Applications

Compute power and your applications remain fully on your own infrastructure.

  • GPU render server: on-premise, cloud or hybrid
  • Hololight Hub: user and session management, orchestration
  • Hololight Stream Runtime: streams Unity, Unreal, Autodesk VRED, CATIA 3DX, NVIDIA Omniverse
  • Hololight Stream SDK: makes your own XR applications streaming-capable
  • Hololight Space: CAD visualization, design reviews

Transmission

Wi-Fi, 5G or LAN. Encrypted pixel stream, low latency. Data or applications are never transmitted — only the rendered images.

XR Devices

Apple Vision Pro, Microsoft HoloLens 2, PICO 4 Ultra, Meta Quest 2/3/Pro, HTC Vive Focus 3/XR Elite, iPad.

What Hololight offers

Four building blocks that together form a complete enterprise XR streaming platform.

Hololight Stream Runtime (OpenXR Runtime)

Streams OpenXR-compatible software directly to XR devices without code changes. Existing software investments become XR-capable without additional development effort. Compatible with Autodesk VRED, CATIA 3DX, NVIDIA Omniverse, Blender, Unity, Unreal and all other OpenXR-compatible applications.

Hololight Stream SDK

Streaming technology for Unity and Unreal developers. Makes your own XR applications streaming-capable, from engineering to mission planning.

Hololight Hub (Platform)

Central streaming platform for all XR applications: session management, user and rights management, monitoring. Deployable on-premise, in the cloud, hybrid or air-gapped.

Hololight Space (Application)

Ready-to-use XR application for 3D CAD visualization with no development effort, for design reviews and factory planning. Users can start shared sessions and collaborate in multi-user mode across AR and VR.

GoPrime Solutions advises on infrastructure planning, GPU server sizing and rollout in your environment, with a local point of contact and experience from the industrial sector.

Frequently asked questions

What hardware does Hololight support?

Hololight supports a broad range of leading XR devices: Apple Vision Pro, Microsoft HoloLens 2, PICO 4 Ultra, HTC Vive Focus 3, HTC Vive XR Elite, Meta Quest 2, Meta Quest 3, Meta Quest Pro and iPad. Because it is streaming-based, future devices can be used without any application changes.

What software is compatible with Hololight?

The Stream Runtime lets you stream any OpenXR-compatible tool directly, including Unity, Unreal Engine, Autodesk VRED, CATIA 3DX and NVIDIA Omniverse. The Hololight Stream SDK lets you make your own Unity and Unreal applications streaming-capable.

What infrastructure does Hololight run on?

Hololight Hub is deployable on-premise, in the cloud, hybrid or air-gapped. GPU servers in your own data center ensure sensitive CAD data and IP never leave your corporate network. GoPrime Solutions supports infrastructure planning and deployment.

Is there a way to try the technology?

Yes. We offer guided demos using your own data and use cases, so you experience Hololight in your concrete context rather than a generic demo. Get in touch and we will coordinate a demo appointment promptly.

Experience XR streaming live.

We show you Hololight based on your use case, with your data, on your infrastructure.

Request Demo